ACS Cobham International School – Hakitzu comes to Cobham

  • 11 years ago
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On the 5th of February 2013 the ACS Cobham Java students were able to experience the testing of a new ACS Cobham international game testingtechnology.

David Miller, Chief Learning Architect and Daniel O'Sullivan, Science Creative of Kuato Studios in London, visited Java programming classes with 6 iPads loaded with their latest game called Hakitzu: Code of the Warrior.

Students were offered a chance to participate of the testing of a trial version of the new video game.

The game is unique because it combines programming and everyday gaming into a new experience designed for teens.

The student’s job was to test the game and provide feedback by filling out a survey for the game developers.

The video game is visiting various schools, including Eton, to receive criticism to help improve the development ACS Cobham International of the game and to observe the reactions of the students.

The game introduces the basics of Javascript for an audience between the ages of eleven to fifteen, although anyone willing to learn can participate.

Players can have experience in programming or be a beginner and learn as they play. The game provides a chance at involvement with education. With an asynchronous gaming design created specifically for use on iPads.

This game is meant to help encourage students to learn programming applications, like Javascript, while enjoying themselves.

Students entered Javascript statements to allow their customized robots to attack the other players’, and they seem to be thoroughly enjoying themselves. It was challenging for some and a learning curve for all.

The students responded to the developing team by speaking about the difficult aspects of the game, in their feedback.

Everyone in the room seemed to be having fun as they experienced the future of video gaming and learning, "I think it has a lot of potential, it's not like anything I have ever seen before," Logan Bashford, who was one of the product testers. We also asked the students whether the game was enjoyable and one of the responses we received was, "Seeing it finally move after constantly pushing things is really satisfying”, which proves the game is not only for beginners as the player gradually advances to the higher levels.

The game is not only developed for school background, but is also meant to be taken home for those who are very intrigued by the topic of programming.

The students thought the game could grow to be slightly more action packed. However, all in all, the students testing the game thought it was a great experience and loved being a part of the development process.

As we tested out the game we seemed to not to be as successful as the other experienced programmers, but we enjoyed the experienced nonetheless.

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